Pop Century is the newest Value Resort to be added to the Disney World Accommodations. Large oversized icons that represent the 20th Century adorn each building of the Resort. Original toys, objects and catch phrases from the 1950’s to the 1990’s can be relived through staying here.
Pop Century is being built in two phases. Currently Phase 1, the Classic Years, opened in 2003. Once completed, the resort will have 5,760 rooms, 20 buildings, 6 pools and 8 courtyards. Phase 2 will be the Legendary Years featuring years 1900’s through to the 1940’s and will have 2,880 rooms. However, there is currently no opening date for this second phase.
The Classic Years area contains the Classic Hall which features a Check-in lobby, food court, shops, arcade and three pools. Once the Legendary Years buildings have been completed, it will contain Legendary Hall, along with the same amenities as the Classic Years and also three more pools.
The Pop Century Resort is built around Hourglass Lake and features a bridge called Generation Gap Bridge which joins the Classic Years and Legendary Years. Once completed, these 177 acres of land will have 16 miles of railing, 2.5 acres of window surface, 14 acres of roofing, 36.5 acres of carpet and over 230,000 gallons of paint will have been used.
There are five themed areas in the Classic Years Phase. The 1950’s area features giant sock-hoppers dancing on the sides of the buildings. A 40 foot tall juke box will be playing hits in the courtyard. The bowling pin shaped swimming pool and Disney’s Lady and the Tramp will be found in this themed area.
The 1960’s area is dedicated to tie-dye and psychedelic colors on the buildings. Play-Doh Pete is featured on a can of Play-Doh. Peeking out of that can are several creations including a blue elephant and yellow giraffe. Giant yo-yo’s, with strings that measure more than one foot in diameter, Jungle Book characters and the Hippy Dippy Pool all can be found in this themed area.
In the 1970’s courtyard, guests will find a classic Mickey Mouse rotary dial telephone. Table soccer players stand ready and waiting for guests to wander amongst the imaginary game. Eight track tapes corner each building.
In the 1980’s area, Rubick’s cubes representing different stages of the solution process tower more than 40 feet tall on each building. Across the courtyard find an original Sony walkman model; complete with headphones anchoring the buildings. In the middle of the courtyard is a computer shaped pool complete with a spongy keyboard and alphabet filled pool deck area.
The 1990’s area pays tribute to the cellular phone and the computer. A giant laptop computer is the centerpiece with early-model cellular phones standing at each corner of the buildings.
The All-Star Resorts are the best value on where you receive all the benefits of staying on Disney property at low rates. Convenient bus transportation throughout Disney World, ability to charge purchases at most of the resorts to your room, affordable food court, Disney service from the front desk or Guest Services desk, package delivery from the theme parks to the resort gift shop, and themed pool areas are some of the privileges that guests receive.
A typical size guest room is 260 square feet and up to four guests and one child under the age of three in a crib are allowed per room. Due to the low room rates, guests may want to consider adjoining rooms. The cost of two rooms may be lower than other options on Disney property.
Rooms are equipped with two double beds or one king bed, a table and two chairs, vanity area and sink with separate bathroom, a television, in-room wall safe, telephones with voice mail and data port. Small dorm-size refrigerators are available for a fee per night. Don’t forget to request a fridge when making reservations since supply is limited. Some king size bedrooms may have the fridge included.
Generally you do not hear any significant exterior noise from the rooms; however the noise levels can vary. The All-Star Resorts attract families with young children or tour groups, cheerleaders and dance competitors. Guests looking for a more peaceful location may want to request a room away from the pool areas or farther away from Classic Hall.
Services & Amenities:
- In-Room pizza delivery
- Concierge desk
- Babysitting and child services
- Pak-n-play crib available
- Room and facilities for guest with disabilities
- Laundry facilities and service
- Self Parking
Check-In & Check-Out:
Check-in is at 4 pm. It is possible your room may be available prior to that time, but it is not guaranteed. If it is not ready, you can leave your luggage with the Bell Services where it will be stored and then delivered when you are in the room. If you decide to wait around until your room is available, you are welcome to take a dip or relax by the main pool area. There are lockers, changing areas and public restrooms for you to use. You can also head out to a theme park and start enjoying the Disney World magic while your room is being prepared.
Check-out is at 11 am. When paying with a credit card, you will not have to go to the desk to check out. An itemized bill will be hung on your door by 8:30 am on your departure day. If the bill looks fine, you’re all set to depart. Your electronic room key will be deactivated at 11 am. Don’t forget to use Bell Services to help you with your luggage, filled with souvenirs, to your car. If you are taking a bus or taxi to the airport, or leaving later in the day, Bell services will keep your luggage until your transportation arrives.
At the Everything Pop Food Court there is a variety of food available. Classic Concoctions is a quick-service lounge. There are also five stations in the food court which are the Bakery and Café, Market, Grill, East Meets West and Pizza and Pasta. There is also a Bar called Petals Pool located adjacent to Hippy Dippy Pool.
There are no casual dining restaurants in any of the Value Resorts. The closest full service restaurant is the Maya Grill at the nearby Coronado Springs Resort or Boma and Jiko at the Animal Kingdom Lodge. The All-Star Café at Disney’s Wide World of Sports complex and the Downtown Disney restaurants are also close by. Guests are also welcome to dine at any other Disney World Resort.
The best beverage deal at the resorts is the refillable mugs. Available for approximately $13, these sturdy plastic mugs can be purchased through any food court vendors and pizza delivery. The mugs are refillable for the length of your resort stay at any self-serve beverage island found in the food court area. Beverages include soft drinks, coffee, tea, iced tea and coffee and hot chocolate. Milk, fruit juice and alcoholic beverages are not included. The mugs are not refillable at any of the theme parks. This is a very economical deal if you are an avid pop or coffee drinker.
There are three feature pools at the Resort. The Bowling Pin Pool is near the 1950’s building, the Hippy Dippy Pool is near the 1960’s buildings and the Computer Pool is near the 1980’s buildings.
Climb, slide and play to your hearts content at a play space especially for kids.
Play a variety of video and pinball games at the Fast Forward Arcade, located across from the Food Court.
A 5,000 square foot retail center in Classic Hall offers resort-specific merchandise and Walt Disney World souvenirs. A small variety of grocery items such as snacks, liquor and beverages can be purchased here.
To get to any Disney Resort or theme park you can drive yourself, take a taxi or use the wonderful Disney Transportation System. Disney Transportation includes buses, boats, the monorail and the Magical Express Service.
Theme Parks, Water Parks, Disney Resorts and the Downtown Disney area are accessible by the bus system. Buses travel on routes throughout the Resorts but do not provide direct service between all destinations and require transfer from one bus to another.
Bus service to the Theme Parks begins approximately two hours before opening. Generally buses will run every 20 minutes throughout the day and continue to operate until two hours after park closing. During peak times, buses can get a little crowded, but there is usually another bus that arrives quickly after so guests are not waiting long periods of time. Magic Kingdom is not accessible by bus from the Contemporary Resort, Grand Floridian Resort & Spa and Polynesian Resort. These Resorts provide monorail transportation to the park.
The Disney ferryboats connect the Magic Kingdom to the Transportation and Ticket Center, which is adjacent to the parking lot. Entering the park by ferryboat gives guests a chance to float by some of the Deluxe Resorts. This is also the best way to get the first glimpse of Cinderella Castle. If guests are staying at the Contemporary Resort, Grand Floridian Resort and Spa, Polynesian Resort, Fort Wilderness Resort and Campground or Wilderness Lodge, the Magic Kingdom is accessible by boat at their own water launches.
Epcot and Disney’s Hollywood Studios are accessible by boat from BoardWalk Inn and Villas Resort, the Yacht Club and Beach Club Resorts and the Walt Disney World Swan and Dolphin Hotels.
Downtown Disney is accessible by ferryboat from Disney's Port Orleans Resort and Disney's Old Key West Resort.
There are three loops to the monorail system. Loop A runs counterclockwise connecting Magic Kingdom and the Ticket and Transportation Center. Loop B runs clockwise along side Loop A and stops at the Ticket and Transportation Center, Polynesian Resort, Grand Floridian Resort and Spa, Magic Kingdom, Contemporary Resort and back to the Ticket and Transportation Center. Loop C runs from the Ticket and Transportation Center to Epcot including a quick tour inside the park around Spaceship Earth. Service generally starts an hour and a half before opening and ends two hours after closing.
If you bring or rent a car, there is plenty of free parking at the Resorts and parks. Depending on your room location, you may or may not be able to park close to your room. Ask when room selection is made.
Things to Know:
From mood rings to 8-track tapes, surfboards to pet rocks, Superman to saddle shoes, so much nostalgia pours from Disney's Pop Century Resort that a lobby hobby for guests could be Walkin' the Wall. The Wall is a memory lane of wall-mounted shadow boxes with the fads, fashions, music, toys and trinkets from the 1950s, '60s, '70s, '80s and '90s.
The bowling pin icons tower more than 65 feet high. A regulation bowling pin is 15 inches tall.
There are nine standing bowling pins around the resort. Where's the tenth? It's actually the bowling pin pool in the courtyard.
Take a closer look at the pool deck around the bowling pin pool and you'll spot the triangular lane markings that are seen on bowling alleys everywhere.
The Rubik's Cube icons reach a peak of 41 feet off the ground. By comparison, a Rubik's Cube puzzle toy stands nearly four inches at its tallest point.
The resort's 8-track tapes are more than 35 feet tall with tape that is more than one foot in width. A real 8-track tape is a mere five and one-quarter inches tall with a tape that is only one-quarter inch wide.
The table soccer players are more than 12 feet tall, and the toy ball is more than two and one-half feet in diameter.
Nearly 125,000 gallons of paint were used to create the bright colors and tie-dyed hues on the interior and exterior walls of the buildings.
The giant Big Wheel icon can accommodate a child rider that weighs up to 877 pounds or so says the sticker on the towering riding toy. That matches the stickers that were affixed to the original Big Wheel toys of the 1970’s that designated a recommended child weight.
Service and equipment buildings are cleverly disguised all over the resort. At the 1950’s bowling pin pool, the laundry looks like a bowling shoe storage bin. In the 1990’s, an equipment building appears to be a larger-than-life stack of computer floppy disks.
The 1970’s courtyard pays tribute to the age of disco, with a motion-based disco light mounted in the middle of the courtyard. This color-changing light sends streams of light across the 70’s-inspired outdoor dance floor.
Peace of Pizza delivery trucks resemble old Volkswagon vans complete with roof-mounted surfboards.